L33t Model by =phokill=

Terror Model Mr.AssKicker by =phokill=

Guerilla by =phokill=

Get our banner/Pegue nosso banner:
CS by =phokill=

Your IP/Seu IP:
[an error occurred while processing this directive]
[an error occurred while processing this directive]

General Commands / Comandos Gerais...

This is a table of commands that fit many games: Half-life, Counter-Strike, Team Fortress and hwo knows else... But I don't know which fits in what so go testing...

Aqui está uma tabela com comandos que servem em vários jogos: Half-Life, Counter-Strike, Team Fortress e sabe lá o que mais. Mas não sei qual serve em qual e possivelmente só testando...

Não me peçam para traduzir pois não tenho tempo e é muito difícil.

Commands General List / Lista Geral de Comandos
_snd_mixahead 0.100clienteaudiosets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
_vid_default_mode 0clientevideosets default video mode (screen resolution)
_vid_default_mode_win 3clientevideosets default windowed video mode (screen resolutoin)
_vid_wait_override 0clientevideosets video wait override
_windowed_mouse 0clientejogadorenables mouse in windowed mode
+attack2clientejogadorsecondary fire - *see special
+backclientejogadormove backwards
+camdistanceclientechase cammoves chase cam perspective away from player - *works only if thirdperson is activated
+caminclientechase cammoves chase cam forward - *works only if thirdperson is activated
+cammousemoveclientechase cammoves chase with mouse - *works only if thirdperson is activated
+camoutclientechase cammoves chase cam backward - *works only if thirdperson is activated
+campitchdownclientechase camdecreases chase cam pitch to look down - *works only if thirdperson is activated
+campitchupclientechase camincreases chase cam pitch to look up - *works only if thirdperson is activated
+camyawleftclientechase camtilts chase cam left - *works only if thirdperson is activated
+camyawrightclientechase camtilts chase cam right - *works only if thirdperson is activated
+det20clientejogadorsets detpack with 20 second timer - *demo class only
+det5clientejogadorsets detpack with 5 second timer - *demo class only
+det50clientejogadorsets detpack with 50 second timer - *demo class only
+forwardclientejogadormoves forward
+gren1clientejogadorlaunches grenade type 1 - *see primegrenX, throwgren
+ip ip address
+gren2clientejogadorlaunches grenade type 2 - *see primegrenX, throwgren
+jlookclientejoystickenables joystick to look around
+klookclientejogadorenables the keyboard to look around
+leftclientejogadorstrafes left
+lookdownclientejogadorlooks down
+lookupclientejogadorlooks up
+mlookclientemouseenables mouse to look around
+movedownclientejogadormoves player down - *climbing down a ladder, swimming down
+moveleftclientejogadorstrafes left
+moverightclientejogadorstrafes right
+moveupclientejogadormoves player up - *climbing up a ladder, swimming up
+reloadclientejogadorreloads current weapon
+rightclientejogadorstrafes right
+showscoresclientejogadorshows player scores and pings
+speedclientejogadorforces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafeclientejogadorstrafe modifier - while this is held down, use direction keys to strafe in different directions
+useclientejogadoruses an item- such as a button, machine gun, etc.
adm_banclientetfc adminbans the current player in the player's list from the server - must have admin status of server by using the "admin " command
adm_ceasefireclientetfc adminpauses or unpauses the game - must have admin status of server by using the "admin " command
adm_countplayersclientetfc adminshows the number of players on a server and their teams - must have admin status of server by using the "admin " command
adm_dealclientetfc adminbegins a cycle in the player's list that asks to kick, ban, or next for each player - must have admin status of server by using the "admin " command
adm_kickclientetfc adminkicks the current player in the player's list from the server - must have admin status of server by using the "admin " command
adm_listplayersclientetfc adminlists all players and their ip addresses - must have admin status of server by using the "admin " command
adm_nextclientetfc adminadvances to the next player in the player's list - must have admin status of server by using the "admin " command
admin clientetfc adminafter server has set "tfc_adminpwd", use this in the in-game console to gain admin status of the server and can use any of the "adm_*" commands
alias "cmd1; cmd2"clientejogadorbinds commands together in an alias to perform mutiple tasks at the hit of one button
allowuploadclienteuploading/ downloadingtoggles the uploading of local decals and models to the server on/off
ambient_fade 100clienteaudiosets the distance at which ambient sounds fade away
ambient_level 0.300clienteaudiosets the sound level for ambient sounds
appenddemo clientedemorecords a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
autosaveclientejogadorenables autosave feature
bgetmodclientejogadorrequests batch mod status
bgetsvclientejogadorrequests batch server list
bgmbuffer 4096clienteaudiosets the CD audio buffer size
bgmvolume 0clienteaudiotoggles CD audio on/off- * 1 is 'on', 0 is 'off'
bind clientejogadorcombines a with a command or alias
bottomcolor 6clientejogadorsets the bottom color of the player model
brightness 1clientevideoenables glare reduction - *the higher the value, the brighter it gets
buildclientejogadordisplays the build menu to choose from sentry or dispenser - *engineer class only
c_maxdistance 200clientechase camsets the maximum distance of the chase cam
c_maxpitch 90clientechase camsets the maximum pitch of the chase cam
c_maxyaw 135clientechase camsets the maximum yaw of the chase cam
c_minidistance 30clientechase camsets the minimum distance of the chase cam
c_minpitch 0clientechase camsets the minimum pitch of the chase cam
c_minyaw -135clientechase camsets the minimum yaw of the chase cam
cam_command 0clientechase camtoggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain 0clientechase camtoggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
cam_idealdist 64clientechase camsets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
cam_idealpitch 0clientechase camsets the preferred pitch for the chase cam - *works only if thirdperson is activated
cam_idealyaw 90clientechase camsets the preferred yaw for the chase cam - *works only if thirdperson is activated
cam_snapto 0clientechase camsets the preferred snap interval for the chase cam - *works only if thirdperson is activated
cancelselectclientejogadorcancels selection
cdclienteaudiocontrols CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
centerviewclientejogadorcenters the players view
changeclassclientejogadordisplays the change class menu
changeteamclientejogadordisplays the team change menu
chase_back 100clientechase camsets the preferred chase cam distance from the player when backing up
chase_right 0clientechase camsets the preferred offset to the side for the chase cam
chase_up 16clientechase camsets the preferred offset up for the chase cam
cl_adaptiveclientejogadordisplays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)
cl_allow_download 0clienteuploading/ downloadingtoggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allow_upload 0clienteuploading/ downloadingtoggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowdownload 0clienteuploading/ downloadingtoggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0clienteuploading/ downloadingtoggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670clientejogadorsets the speed that the direction keys change the view angle
cl_appendmixed 0clienteaudiotoggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off'
cl_backspeed 400clientejogadorsets the backup speed of a player - number can only go as fast as a particular server allows
cl_bitcountsclientejogadorshows list of bits received for each player, with delta values
cl_bob 0.010clientejogadorsets the amount that the view bobs while the player is running
cl_bobcycle 0.800clientejogadorsets how frequently the view of a player bobs while running
cl_bobup 0.500clientejogadorsets the amount that the view of a player bobs while running
cl_download_ingame 0clienteuploading/ downloadingtoggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_download_max 0clienteuploading/ downloadingsets the maximum number of files downloaded from a server
cl_downloadinterval 1clienteuploading/ downloadingsets the minimum time in between downloads from a server
cl_forwardspeed 400clientejogadorsets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1clientejogadorenables estimated player stepping motion
cl_gg 0clientejogadortoggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodelsclientejogadortoggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messagesclientejogadorshows server messages
cl_movespeedkey 0.300clientejogadorsets movement speed for keyboard use
cl_nodeltaclientejogadortoggles delta compression - * 1 is 'on', 0 is 'off'
cl_nopred 0clientejogadortoggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown clientejogadorsets the maximum angle to look down - *default is 89
cl_pitchspeed 225clientejogadorsets the speed at which the pitch changes
cl_pitchup clientejogadorsets the maximum angle to look up - *default is 89
cl_pred_fraction 0.5clientejogadorsets the client-side prediction faction - *closer to 1.0 is more prediction
cl_pred_link 1clientejogadorsets the client-side prediction link value
cl_pred_maxtime 255clientejogadorsets the maximum client-side prediction time
cl_predict_players 1clientejogadortoggles prediction of other players - * 1 is 'on', 0 is 'off'
cl_print_customclientejogadordisplays loaded custom .wad files or decals
cl_resend 3clientejogadorsets the resend count
cl_rollangle 2clientevideosets the view tilt angle for roll motion
cl_rollspeed 200clientevideosets the view tilt speed
cl_shownet 0clientejogadortoggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_showsizes 0clientejogadortoggles the display of network packet size graph - * 1 is 'on', 0 is 'off'
cl_sidespeed 400clientejogadorsets the strafing speed of a player
cl_skycolor_b 0clientevideosets the blue component of the sky color
cl_skycolor_g 0clientevideosets the green component of the sky color
cl_skycolor_r 0clientevideosets the red component of the sky color
cl_skyname clientevideosets the sky pattern - * such as 'cl_skyname desert'
cl_skyvec_x 0clientevideosets the sky pattern position x-coordinate
cl_skyvec_y 0clientevideosets the sky pattern position y-coordinate
cl_skyvec_z 0clientevideosets the sky pattern position z-coordinate
cl_slist 10clientejogadorsets the number of servers in the serverlist
cl_solid_players 1clientejogadortoggles solid player models - * 1 is 'on', 0 is 'off'
cl_timeout 305sets the inactivity time brfore a client times out
cl_upload_max 0sets the maximum number of files a client can upload to a server
cl_upspeed 320clientejogadorsets the speed of a player when he climbs up
cl_usrclientejogadordisplays user HUD information
cl_viewclientejogadordisplays list of current on-screen entities
cl_waterdist 4clientejogadorsets the underwater distance
cl_yawspeed 210clientejogadorsets the turning speed - * only will go as fast as a server allows
clearclientejogadorclears the console screen
clearlistclientejogadorclears the server list
clientport 27005clientejogadorsets the port that the client will use to connect to a server
cmdclientejogadorcan use this in conjunction with a command
con_notifytime 4sets client notification time
connect clientejogadorconnects to a server with the used ip address
contimes shows n overlay lines - * n = 4 to 64
coop 0toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
crc displays the crc value for the map at maps.bsp
crosshair 0clientejogadortoggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist issues a resource request
dc 0clientejogadortoggles the display of the class briefings - * 1 is 'on', 0 is 'off'
deathmatch 0toggles deathmatch mode - * 1 is 'on', 0 is 'off'
default_fov 90clientejogadorsets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
demosclientedemoruns a loop of demos set with startdemos
detdispenserclientejogadorremotely detonates ammo dispenser - * engineer class only
discardclientejogadordrops unusable ammo
disconnectclientejogadordisconnects a player from a server
displaysoundlist 0clienteaudiotoggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
downloadclienteuploading/ downloadingbegins downloading files from a server - * only if 'cl_download_ingame' is set to 1
echo "message"clientejogadorechos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
edgefriction 2sets the amount of friction between players and objects
enableconsoleclientejogadorenables the console screen
endmovieclientejogadorends a currently ongoing movie
envmapcreates the 6 .bmp images for sky boxes from the player's current position
escapeclientejogadoracts as key by hiding the console and cancelling selections
fakelag 0clientejogadorsimulates lag - * the higher the number, the more simulated lag
fakeloss 0clientejogadorsimulates packet loss - * the higher the value, the more simulated packet loss
feignclientejogadorfake death - * spy class only
firstpersonclientejogadorenables first person viewing of the game
flaginfoclientejogadordisplays flag status
flushflushes the memory and reloads the map
force_centerviewclientejogadorforces the player's view to look straight ahead
fps_lan 31clientejogadorsets the maximum framerate on a LAN game
fps_modem 31clientejogadorsets the maximum framerate in an internet game
fps_single 80clientejogadorsets the maximum framerate in a single playergame
fullinfo displays user information
fullserverinfodisplays server information
gamma 3clientevideosets the gamma level
getcertificateclientejogadorgets certificate from WON
getsvclientejogadorlists each server's ip address and the total number of servers
gg clientedemoruns the game gauge benchmark using - * 'cl_gg' must be set to 1
gl_affinemodels 0clientevideo
gl_alphamin 0.250clientevideosets the minimum alpha blending level
gl_clear 0clientevideotoggles visual quality - * cracks between textures show when set to 1
gl_cull 1clientevideotoggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0clientevideotoggles reversed rendering order for D3D
gl_dither 1clientevideotoggles dithering - * 1 is 'on', 0 is 'off'
gl_dumpclientevideolists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0clientevideotoggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0clientevideotoggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0clientevideotoggles light holes - * 1 is 'on', 0 is 'off'
gl_log clientevideowrites graphic debug messages to
gl_max_size 256clientevideosets the maximum texture size
gl_monolights 0clientevideotoggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_nobind 0clientevideotoggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
gl_overbright 0clientevideotoggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0clientevideotoggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0clientevideosets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0clientevideosets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4clientevideosets the polygon offset - try out different values for texture flickering problems
gl_reporttjunctions 0clientevideotoggles writing T-junction reporting to the console
gl_round_down 3clientevideosets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0clientevideotoggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0clientevideotoggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texelsclientevideoreports the number of texels uploaded to the video card
gl_texsort 0clientevideotoggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type]clientevideosets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_wateramp 0.300clientevideo
gl_zmax 4096clientevideosets the maximum size for the Z-Buffer
gl_ztrick 1clientevideotoggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
godclientejogadorgod mode makes player invincible - * 'sv_cheats' must be set to 1
graphheight 64clientejogadorsets the height of the r_netgraph display
graphhigh 512clientejogadorsets the maximum value of the r_netgraph display
graphmean 1clientejogadorsets the mean value of the r_netgraph display
graphmedian 128clientejogadorsets the median value of the r_netgraph display
hideconsoleclientejogadorhides the console
hisound 1clienteaudiotoggles high-quality sound - * 1=22kHz, 0=11kHz
hud_centerid 0clientejogadortoggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time 6clientejogadorsets how long death messages remain onscreen
hud_drawhistory_time 5clientejogadorsets how long HUD item icons remain onscreen
hud_fastswitch 0clientejogadortoggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5clientejogadorsets how long chat messages remain onscreen
impulse 100clientejogadorenables flashlight
impulse 101gives all weapons and ammo - * 'sv_cheats' must be set to 1
impulse 201clientejogadorsprays logo decal
interpclientejogadorenables frame interpolation
invlastclientejogadorselects previous item in inventory
invnextclientejogadorselects next item in inventory
invprevclientejogadorselects previous item in inventory
ip ip address
ip_clientport 0clientejogadorsets the client port for a TCP/IP game
ipx_clientport 0clientejogadorsets the client port for an IPX game
joyadvanced 0clientejoystickThese do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
joyadvaxisr 0clientejoystick
joyadvaxisv 0clientejoystick
joyadvaxisx 0clientejoystick
joyadvaxisy 0clientejoystick
joyadvaxisz 0clientejoystick
joyforwardsensitivity -1clientejoystick
joyforwardthreshold 0.150clientejoystick
joyname 0clientejoystick
joypitchsensitivity 1clientejoystick
joypitchthreshold 0.150clientejoystick
joysidesensitivity -1clientejoystick
joysidethreshold 0.150clientejoystick
joystick 0clientejoystick
joywwhack1 0clientejoystick
joywwhack2 0clientejoystick
joyyawsensitivity -1clientejoystick
joyyawthreshold 0.150clientejoystick
killclientejogadorplayer suicides to respawn again
lambert 1.500
lcd_x 0may have something to do with lcd display monitors
lcd_yaw 0may have something to do with lcd display monitors
lightgamma 2.500clientevideosets the lighting gamma value
listclientejogadorlists local servers found after using the 'slist' commands
listdemo clientedemolists information about
load clientejogadorloads a saved game
loadas8bit 0clienteaudiotoggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
localinfoclientejogadorshows local settings
logoslists decals
lookspring 0clientemousetoggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0clientemousetoggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
m_filter 0clientemousetoggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forwardclientemousesets the mouse forward speed sensitivity multiplier
m_pitch 0.022clientemousesets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800clientemousesets the mouse strafing speed sensitivity multiplier
m_yaw 0.022clientemousesets the yaw speed sensitivity multiplier
mcachelists modem cache contents
menuselect clientejogadorselects item from a menu
messagemode clientejogadordisplays to all other players on a server
messagemode2 clientejogadordisplays to only other players on same team
model clientejogadorchanges current player model to
motdclientejogadordisplays the Message Of The Day from the server's motd.txt file [more]
name clientejogadorused to change a player's name
netbadsimulates a bad network connection
netchokeloop 0
netmaxdisplays maximum packets and game packets
netusage 0clientejogadortoggles a network usage graph - * 1 is 'on', 0 is 'off'
newclientejogadorbegins a new singleplayer game
nextdlclientejogadordownloads next file
noclip 0clientejogadorif turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
nosound 0clienteaudiotoggles sound - * 1 is 'on', 0 is 'off'
notarget 0clientejogadormakes players ignore you - * 'sv_cheats' must be set to 1
pauseclientejogadorpauses a game
pingserversclientejogadordisplays pings of servers in the serverlist
pingsv clientejogadorpings a server at
play clienteaudioplays a .wav designated by
playdemo clientedemoplays .dem at normal speed
playvol 9clientedemosets demo playback volume
pm_nostucktouch 0
pm_nostudio 0
pm_pushfix 0
pm_worldonly 0
pointfile loads maps.pts
precache 0clientejogadortoggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'
primegren1clientejogadorprimes grenade type 1
primegren2clientejogadorprimes grenade type 2
pushlatency -100clientejogadorset this number to the inverse of your ping to help latency
quitclienteallexits to windows without confirmation
r_decals 250clientejogadorsets the maximum number of decals
r_drawadaptive 0
r_drawentities 0clientejogadortoggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel 0clientejogadortoggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0clientevideotoggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbrightclientejogadortoggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
r_glowshellfreq 2.2
r_lightmap clientedeveloperssoftware rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_lightstyle clientedeveloperssoftware rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
r_mirroralpha 0clientejogadortoggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx 0clientejogadortoggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
r_netgraph 0clientejogadortoggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
r_novis 0toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
r_shadows 0clientejogadortoggles players' shadows - * 1 is 'on', 0 is 'off'
r_speeds 0clientedeveloperstoggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
r_traceglow 0toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
r_wadtextures 0
r_wateralpha 0clientejogadortoggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
rate 5000clientejogadorsets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
reconnectclientejogadorreconnects to the current server
record clientedemobegins to record a demo and saves it to Half-LifeValve.dem
removedemo demoremoves a segment from
resourcelistclientejogadorlists all loaded resources
resourcesclientejogadorlists loaded decals
retryclientejogadortries four more times to connect to a server that has already failed four connect attempts
room_delay 0.3clienteaudio3D sound setting
room_dlylp 2clienteaudio3D sound setting
room_feedback 0.42clienteaudio3D sound setting
room_left 0clienteaudio3D sound setting
room_lp 0clienteaudio3D sound setting
room_mod 0clienteaudio3D sound setting
room_off 0clienteaudio3D sound setting
room_refl 0clienteaudio3D sound setting
room_refl 0clienteaudio3D sound setting
room_rvblp 0clienteaudio3D sound setting
room_size 0clienteaudio3D sound setting
room_type 20clienteaudio3D sound setting
s_2dvolume 1clienteaudiomaximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000clienteaudiotoggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30clienteaudiosets the distance for maximum sound volume
s_automin_distance 2clienteaudiosets the distance for minimum sound volume
s_blipdir 0
s_bloat 2.0clienteaudiobloat factor for polygons in A3D 2.0 only
s_buffersize 65536clienteaudiosets the buffer size
s_disable_a3d 0clienteaudiotoggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60clienteaudioadjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0clienteaudioadjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0clienteaudiotoggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3dclienteaudioenables A3D support
s_geometry 0clienteaudiotoggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum 0
s_materials 0
s_max_distance 1000clienteaudiomaximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5clienteaudiominimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200clienteaudiomaximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250clienteaudiotransmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0clienteaudiotoggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000clienteaudio
s_polysize 10000000clienteaudio
s_refdelay 4clienteaudiodelays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4clienteaudioadjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_rolloff 1.0clienteaudio
s_showtossed 0clienteaudio
s_usepvs 0clienteaudio
s_verbwet 0.25clienteaudiocontrols the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
saveclientejogadorsave current game in single player only
savemeclientejogadorcalls for a medic
say "message"clientejogadorchat with all other players on a server
say_team "message"clientejogadorsrelay a message to only your teammates
scr_centertime 2sets how long server messages remain on the screen
scr_connectmsg "msg"displays "msg" in screen's lower left
scr_connectmsg1 "msg"displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg"displays "msg" 2 in screen's lower left
scr_conspeed 600clientejogadorsets the console scroll speed
scr_ofsx 0clientejogadorsets the screen message offset
scr_ofsy 0clientejogadorsets the screen message offset
scr_ofsz 0clientejogadorsets the screen message offset
scr_printspeed 7clientejogadorsets the screen message print speed
scr_transparentui 1
screenshotclientejogadorcaptures the screen and saves it in the Half-Life/Valve directory
sensitivity 9clientemousesets the sensitivity of the mouse
servercfgfileserverserver adminsets the sercer config file - * default is server.cfg
serverinfoclientejogadordisplays the server infromation
serverprofile serverserver adminsets the server profile
setdemoinfo infoclientedemoadds information to a demo, such as a text title, play 'tracknum', fade or
setinfoclientejogador- * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
setinfo tf_id clientejogadorsets the tfc clan battle id [more]
sfeignclientejogadorfakes death - * spy class only
shortnameclientejogadordisplays client's name
showdrop 0clientejogadortoggles the display of dropped packets - * 1 is 'on', 0 is 'off'
showinfo 0clientejogadortoggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0clientejogadortoggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0clientejogadortoggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0clientejogadortoggles display of available ram - * 1 is 'on', 0 is 'off'
showtriggers 0clientedeveloperstoggles display of map trigger entities - * 1 is 'on', 0 is 'off'
sizedownclientejogadordecreases screen size and increases fps
sizeupclientejogadorincreases screen size and decreases fps
skill 1clientejogadorsets the skill level in singleplayer and coop mode
skin 0clientejogadorsets the model skin
skipdlclientejogadorskips the current download and moves on to the next, if any exist
skipulclientejogadorskips the current upload and moves to the next, if any exist
slistclientejogadorsearches for local servers - * use 'list' to display this list
slot1clientejogadorselect weapon group 1 (or menu item 1) see 'use'
slot2clientejogadorselect weapon group 2 (or menu item 2) see 'use'
slot3clientejogadorselect weapon group 3 (or menu item 3) see 'use'
slot4clientejogadorselect weapon group 4 (or menu item 4) see 'use'
slot5clientejogadorselect weapon group 5 (or menu item 5) see 'use'
slot6clientejogadorselect weapon group 6 (or menu item 6) see 'use'
slot7clientejogadorselect weapon group 7 (or menu item 7) see 'use'
slot8clientejogadorselect weapon group 8 (or menu item 8) see 'use'
slot9clientejogadorselect weapon group 9 (or menu item 9) see 'use'
slot10clientejogadorselect weapon group 10 (or menu item 10) see 'use'
snapshotclientejogadortakes a screenshot
snd_noextraupdate 0clienteaudiotoggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
snd_show 0clienteaudiotoggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
soundfade clienteaudiosets the soundfade parameters - * = <%><hold>[<out><in>]
soundinfoclienteaudiodisplays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
soundlistclienteaudiodisplays a list of all loaded sounds
spawnclientejogadorspawns a player back into the game
speak clientejogadorto say something over the intercom - * try: hello, #000000, mesa, you, go alert
specialclientejogadordisplays the special menu for each class
spectator 0clientejogadortoggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
startdemosclientedemobegins playing demos in a loop
startmovie clientedemoplays a movie
stopclientedemostops the recording of a demo
stopdemoclientedemostop the playing of a demo
stopsoundclienteaudiostops playing the current sound
suitvolume 0.220000clienteaudiosets the volume of the HEV suit
swapdemo clientedemoswaps two segments' positions inside a demo
tell clientejogadorspeks a message
texgamma 2clientejogadorpossibly sets the gamma of the text?
tf_weapon_acclientejogadorselects assault cannon weapon - * hw class only
tf_weapon_autorifleclientejogadorselects autorifle weapon - * sniper class only
tf_weapon_axeclientejogadorselects crowbar - *sniper, soldier, demoman, hw, and pyro classes only
tf_weapon_flamethrowerclientejogadorselects flamethrower - * pyro class only
tf_weapon_glclientejogadorselects grenade launcher - * demo class only
tf_weapon_icclientejogadorselects incendiary cannon - * pyro class only
tf_weapon_knifeclientejogadorselects knife - * spy class only
tf_weapon_medikitclientejogadorselects medkit - * medic class only
tf_weapon_ngclientejogadorselects nailgun - * sniper and scout classes only
tf_weapon_plclientejogadorselects pipe launcher - * demo class only
tf_weapon_railgunclientejogadorselects railgun - * engineer class only
tf_weapon_rpgclientejogadorselects rocket launcher - * soldier class only
tf_weapon_shotgunclientejogadorselects single-barrel shotgun - * scout, soldier, demoman, medic, hw, and pyro classes only
tf_weapon_sniperrifleclientejogadorselects sniper rifle - * sniper class only
tf_weapon_spannerclientejogadorselects the spanner/wrench - * engineer class only
tf_weapon_superngclientejogadorselects the super nailgun - * medic class only
tf_weapon_supershotgunclientejogadorselects double-barrel shotgun - * soldier, medic, hw, spy, and engineer classes only
tf_weapon_tranqclientejogadorselects the tranquilizer gun - * spy class only
thirdpersonclientejogadorenables third-person view
throwgrenclientejogadorthrows the grenade type last primed with 'primegren1' or 'primegren2'
timedemo clientedemoplays .dem at max fps and reports average fps
timerefreshclientejogadorplayer spins in plave and reports average fps for the spinning view
toggleconsoleclientejogadortoggles the console screen - * usually bound to '~'
topcolor 30clientejogadorsets the model top color
traceralpha 0.500clientejogadorsets tracer bullet alpha component
tracerblue 0.400clientejogadorsets tracer bullet blue component
tracergreen 0.800clientejogadorsets tracer bullet green component
tracerlength 0.800clientejogadorsets the tracer bullet length
traceroffset 30clientejogadorsets the tracer bullet offset
tracerred 0.800clientejogadorsets the tracer bullet red component
tracerspeed 6000clientejogadorsets the tracer bullet speed
unbind clientejogadorremoves binding to key
unbindallclientejogadorremoves all key bindings
uploadclientejogadoruploads files to a server
uprateclientejogadordisplays the transmission rate to a server
use clientejogadoruses an item or weapon, such as 'use weapon_crowbar'
user clientejogadorlists model color, name, rate, and model for specified user [more]
v_centermove 0.150
c_centerspeed 500
v_dark 0
v_kickpitch 0.600clientejogadorsets the amount player view pitch changes when player is hit
v_kickroll 0.600clientejogadorsets the amount player view roll changes when player is hit
v_kicktime 0.500clientejogadorsets the duration of player view pitch and roll when player is hit
versionclientejogadorgives build version and date it was installed
vid_config_x 800clientevideosets horizontal screen resolution
vid_config_y 600clientevideosets vertical screen resolution
vid_d3d 0clientevideotoggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemodeclientevideodisplays video mode settings
vid_mode 0clientevideosets video mode
vid_nopageflip 0clientevideotoggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_stretch_by_2clientevideoenables video stretching (for interlaced display)
vid_wait 0clientevideotoggles video sync - * 1 is 'on', 0 is 'off'
viewframeclientevideoenables wire-frame display - * OpenGL only
viewmodelclientejogadorenables model display
viewnextclientejogadorselects next model
viewprevclientejogadorselects previous model
viewsize 120clientejogadorsets view size
violence_ablood 0clientejogadortoggles blood - * 1 is 'on', 0 is 'off'
violence_agibs 0clientejogadortoggles gibs - * 1 is 'on', 0 is 'off'
violence_hgibs 0clientejogadortoggles gibs - * 1 is 'on', 0 is 'off'
volume 1.0clienteaudiosets game volume
waitclientejogadorpauses for 1 tick during running an alias or script
waterroom_type 14
weapon_357clientejogadorweapon name for .357 magnum - * for example, 'use weapon_357'
weapon_9mmARclientejogadorweapon name for .9mm assault rifle - * i.e., 'use weapon_9mmAR'
weapon_9mmhandgunclientejogadorweapon name for .9mm pistol - * i.e., 'use weapon_9mmhandgun'
weapon_crossbowclientejogadorweapon name for crossbow - * i.e., 'use weapon_crossbow'
weapon_crowbarclientejogadorweapon name for crowbar - * i.e., 'use weapon_crowbar'
weapon_egonclientejogadorweapon name for egon gun - * i.e., 'use weapon_egon'
weapon_gaussclientejogadorweapon name for gauss gun - * i.e., 'use weapon_gauss'
weapon_handgrenadeclientejogadorweapon name for handgrenade - * i.e., 'use weapon_handgrenade'
weapon_hornetgunclientejogadorweapon name for hornet gun - * i.e., 'use weapon_hornetgun'
weapon_rpgclientejogadorweapon name for rocket launcher - * i.e., 'use weapon_rpg'
weapon_satchelclientejogadorweapon name for satchel charge - * i.e., 'use weapon_satchel'
weapon_shotgunclientejogadorweapon name for shotgun - * i.e., 'use weapon_shotgun'
weapon_snarkclientejogadorweapon name for snarks - * i.e., 'use weapon_snark'
weapon_tripmineclientejogadorweapon name for tripwire mines - * i.e., 'use weapon_tripmine'
zoom_sensitivity_ratio 1.200clientejogadorsets mouse sensitivity while using weapon zoom
developer 0autores de modsdeveloperstoggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
entitiesautores de modsdeveloperslists currently loaded entities
hpkextract [all|1 idx]autores de modsdevelopersextracts files from hpk file - * opts = [all | single index]
hpklist autores de modsdeveloperslists the files in
hpkremove autores de modsdevelopersremoves files from
hpkval autores de modsdevelopersdisplays the checksum value for
addip serverserver adminadds an ip address to the filterban list - * use 0 minutes to make the addition permanent [more]
banid serverserver adminbans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version only [more]
banid kickserverserver adminbans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version only [more]
changelevel serverserver adminchanges the map and maintains client connections
changelevel2 serverserver admincontinues the current game on a new map
cmdlistserverserver adminlists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
cr_demoman #serverserver adminsets the number of demomen allowed on a team
cr_engineer #serverserver adminsets the number of engineers allowed on a team
cr_hw #serverserver adminsets the number of hw's allowed on a team
cr_medic #serverserver adminsets the number of medics allowed on a team
cr_pyro #serverserver adminsets the number of pyros allowed on a team
cr_sniper #serverserver adminsets the number of snipers allowed on a team
cr_soldier #serverserver adminsets the number of soldiers allowed on a team
cr_spy #serverserver adminsets the number of spies allowed on a team
cvarlistserverserver adminlists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
decalfrequency serverserver adminsets how frequently players can display their logo - * default is 30
dropclientserverserver admindisconnects a client from a server
exec serverserver adminexecutes a script of .cfg file
exitserverserver admincloses a game or dedicated server program to windows without confirmation
filterban 0serverserver admintoggles ip banning - * 1 is 'on', 0 is 'off' [more]
heartbeatserverserver adminsends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
host_framerate 0serverserver adminsets the speed that the host/server interacts with the game
host_killtime 0serverserver adminsets a time delay before killing the server
hostname serverserver adminsets the server hostname [more]
hostport 27015serverserver adminsets connection port for the server
info serverserver adminlists info on a player
ip_hostport 0serverserver adminsets the server port for a TCP/IP game
ipx_serverport 0serverserver adminsets the server port for an IPX game
keysserverserver adminshows the CD key info [more]
kick serverserver adminkicks a player from a server using their name [more]
kick # serverserver adminkicks a player from a server using their id keys # - get this # from using the "keys" command [more]
kick # serverserver adminkicks a player from a server using their userid - get the userid from using the "users" command - **Version only [more]
killserverserverserver adminshuts down the server
listidserverserver adminlists the uniqueid's in the banlist
listipserverserver adminlists the ip addresses in the filterban list
log onserverserver admintoggles logging [more]
log off
logaddress serverserver adminsets the address for logfile when logging to a remote machine
lservercfgfileserverserver adminsets the listen server config file - default is listenserver.cfg
map serverserver adminchanges the map running on server and disconnects currently connected players [more]
mapcyclefile 0serverserver adminspecifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
maps serverserver adminlists maps containing
maxplayers 16serverserver adminsets maximum number of clients allowed on a server [more]
motd_display_time 8serverserver adminsets the amount of time that the motd will remain displayed on players' screens
mp_autocrosshair 0serverserver admintoggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'
mp_decals 300serverserver adminsets the maximum number of decals to be displayed at a time [more]
mp_falldamage 0serverserver admintoggles realistic fall damage - * 1 is 'on', 0 is 'off' [more]
mp_flashlight 0serverserver admintoggles use of flashlight for clients - * 1 is 'on', 0 is 'off' [more]
mp_footsteps 0serverserver admintoggles footstep sounds - * 1 is 'on', 0 is 'off' [more]
mp_forcerespawn 0serverserver admintoggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off' [more]
mp_fraglimit 40serverserver adminsets number of frags that changes maps when reached [more]
mp_friendlyfire 0serverserver admintoggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off' [more]
mp_logecho 0serverserver admintoggles logging of echo commands - * 1 is 'on', 0 is 'off'
mp_logfile 0serverserver admintoggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
mp_teamlist serverserver adminsets the teamnames and models used for the teams in teamplay mode [more]
mp_teamplay 21serverserver adminset the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions [more]
mp_timelimit 25serverserver adminsets the time in minutes between map changes [more]
mp_weaponstay 0serverserver admintoggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off' [more]
password serverserver adminsets private server password
pathserverserver admindisplays current search path
pausable 0serverserver admintoggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off' [more]
pingserverserver admindisplays pings of all clients
port 27015serverserver adminsets the defualt server connection port
quitserverserver adminexits to windows without confirmation
rcon serverserver adminremote console command of a server - * must be given first by rcon client before any commands will be accepted by the server [more]
rcon_address serverserver adminsets the rcon ip address [more]
rcon_password serverserver adminsets the rcon password [more]
rcon_port 27015serverserver adminsets the rcon console port [more]
registered 0serverserver admin
reloadserverserver adminreloads current map
removeid serverserver adminremoves uniqueid from being banned on a server - **Version / only [more]
removeip serverserver adminremoves ip address from the filterban list [more]
restartcliente/ serverserver adminrestarts the current map and cleans the slate
setmaster serverserver adminsets the master server - * use either an ip addy or a hostname [more]
stuffcmdsserverserver adminused to initialize client console commands from server and restarts server and then does some funky thing to the server display
sv_accelerate 10serverserver adminsets the player acceleration for a server
sv_aim 0serverserver admintoggles auto-aim for clients - * 1 is 'on', 0 is 'off' [more]
sv_airaccelerate 10serverserver adminsets the movement speed while player is in the air
sv_airmove 0serverserver admintoggles clients ability to move in the air
sv_allow_downloadserverserver adminenables ability of clients to download maps and decals
sv_allow_uploadserverserver adminenables ability of clients to upload models and decals
sv_allowdownload 0serverserver admintoggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
sv_allowupload 0serverserver admintoggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
sv_bounce 0serverserver admintoggles bounce pads - * 1 is 'on', 0 is 'off'
sv_challengetime 15serverserver adminsets the time allowed for clients to connect to a game
sv_cheats 0serverserver admintoggles cheats - * 1 is 'on', 0 is 'off'
sv_clienttrace 3.5serverserver adminsets the client bounding box for collisions
sv_clipmode 0serverserver admintoggles client clipping mode - * 1 is 'on', 0 is 'off'
sv_friction 4serverserver adminsets friction
sv_gravity 800serverserver adminsets level of in-game gravity
sv_idealpitchscale 0.800serverserver adminsets the pitch preference
sv_lan 0serverserver admintoggles LAN server mode - * 1 is 'on', 0 is 'off'
sv_language 0serverserver adminsets language
sv_logrelayserverserver admin
sv_maxrate 5000serverserver adminsets the maximum data rate allowed on a server - good for HPB only servers - **Version only [more]
sv_maxspectators 8serverserver adminsets the maximum number of spectators - spectator mode does not currently work
sv_maxspeed 500serverserver adminsets the maximum player speed for all clients [more]
sv_maxvelocity 2000serverserver adminsets the maximum velocity
sv_minrate 8000serverserver adminsets the minimum data rate allowed on a server - good for LPB only servers - **Version only [more]
sv_netsize 0serverserver adminsets the maximum network packet size - * 0 = auto
sv_newunit 0serverserver admin
sv_password 0serverserver adminsets a password for clients to enter a server
sv_print_customserverserver admingives me SZ_Overflow error and then exits server
sv_sendvelocity 1serverserver admin
sv_showcmd 0serverserver admin
sv_skyname 0serverserver adminsets the sky texture
sv_smartdelta 1serverserver admin
sv_spectalk 1serverserver admintoggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
sv_spectator_password 0serverserver adminsets a password for clients to enter spectator mode - spectator mode does not currently work
sv_spectatormaxspeed 500serverserver adminsets the maximum movement speed of spectators - spectator mode does not currently work
sv_stepsize 18serverserver adminsets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
sv_stopspeed 100serverserver adminspeed at which the player stops when running forward, back, left or right
sv_timeout 65serverserver adminsets the timeout inactivity limit
sv_typeserverserver adminenables server cpu and os type to be given out on server queries
sv_upload_maxsize 0serverserver adminsets the maximum upload file size
sv_wateraccelerate 10serverserver adminsets the in-water acceleration of clients
sv_wateramp 0serverserver admin
sv_waterfriction 1serverserver adminsets friction underwater
sv_zmax 4096serverserver adminsets the maximum zbuffer size
statusserverserver adminlists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
team 0serverserver admintoggles team mode - * 1 is 'on', 0 is 'off'
team1_color serverserver adminsets team1 color
team1_model serverserver adminsets team1 model
team1_name serverserver adminsets team1 name
team1_skin serverserver adminsets team1 skin
team2_color serverserver adminsets team2 color
team2_model serverserver adminsets team2 model
team2_name serverserver adminsets team2 name
team2_skin serverserver adminsets team2 skin
tfc_adminpwd serverserver adminsets the tfc admin password - *use "admin
tfc_autoteam 0serverserver admintoggles auto-team selection - * 1 is 'on', 0 is 'off'
tfc_balance_scores 0serverserver admintoggles team balancing by score - * 1 is 'on', 0 is 'off'
tfc_balance_teams 0serverserver admintoggles team balancing by number of players - * 1 is 'on', 0 is 'off'
tfc_birthdayserverserver admintoggles birthday mode (explosives appear as presents) - * 1 is 'on', 0 is 'off'
tfc_clanbattle 0serverserver admintoggles tfc clan battle (tournament) mode - * 1 is 'on', 0 is 'off'
tfc_clanbattle_ceasefire 0serverserver admintoggles ceasefire mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1
tfc_clanbattle_locked 0serverserver admintoggles locked (play) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1
tfc_clanbattle_prematch 0serverserver admintoggles prematch (practice) mode - * 1 is 'on', 0 is 'off', 'tfc_clanbattle' must be set to 1
tfc_fragscoring 0serverserver admintoggles inclusion of frags in team score total - * 1 is 'on', 0 is 'off'
tfc_respawndelay 0serverserver adminsets respawn delay in tfc games
tfc_spam_limit 20serverserver adminsets number of messages per time period that will cause spamming penalty
tfc_spam_penalty1 8serverserver adminsets spam penalty level 1
tfc_spam_penalty2 2serverserver adminsets spam penalty level2
usersserverserver adminlists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version only [more]
writeidserverserver adminwrites unique id's to banned.cfg - **Version only [more]
writeipserverserver adminwrites ip addresses to listip.cfg [more]

Translate this Web page / Traduza esta página:

by Altavista / Babel Fish Translation / Systran (thanxs to them...)

To the top!

Busca de mapas, wads e waypoints:

free hit counter
Free Hit Counter

Eu altamente recomendo...